Fusionette Incarnate
Story Description: Oh hi! You remember me, Fusionette, right? Well I just got Going Rogue and I’m trying to unlock this darn alpha slot, but I can’t solo this stupid Trapdoor guy. Can you help?
Story Arc ID: 497003
Author’s Global Chat Handle: @PW
Length: Medium (3 missions)
Level Range: 40-54
Mission Status: Looking for Feedback
Alignment: Heroic
Designer Notes: Created for the “Iron Architect” challenge. A fairly silly, light hearted adventure.
In-Game Keywords: Canon Related, Magic, Comedy
CoH Forums Link: http://boards.cityofheroes.com/showthread.php?t=259253











Glazius
Says:
@GlaziusF
Running this on a high 40s ice/axe tanker, +0/x2 with bosses on.
—
Though what’s she even going to get as an Incarnate power? There’s nothing that boosts knockback, after all.
Thank you, I’ll be here all night. Try the veal!
Trapdoor’s gonna give her Incarnate powers? …you want to tell her about the other missions, or should I? Oh well, here we go.
Nice trick with the bifurcations. This room they’re pretty much guaranteed to range close enough to him for the radial healing to work.
Poor guy’s a bit nuts from all the time-travel to alternate universes where he also got his butt kicked.
—
Directly to the well, huh? I… may see where this is going. Hmm.
Oh. Guess not. Mender Silos pulled out one of his old robots to deliver the cutscene but it decides throwing down would be more fun. In the middle of it all Fusionette marks out over the Well of the Furies and runs off all giddy.
There’s… something here. But it’s not the Well of the Furies.
—
…aw. I’ve seen this joke. I’d say “go play the History of Statesman” but the text filter has probably run it through the shredder.
Anyhow, Statesman’s Cat is up front before Fusionette, but that doesn’t seem like the order you want to have him in, especially since Fusionette has some sweet claws now to amp the damage on her energy blasts. (Did you want Shockwave and Aim on her, though?)
Aside from the tankerbull here they all seem like cats. Kind of a shame. I was expecting at least a sparrow version of Fusionette or something.
—
Storyline - ***. Comedy is very hit-or-miss. The risk you take when you spend your comedic buildup on a pun is that the pun falls flat with the audience and the buildup is seen as a waste of time.
Myself, I was expecting it to be the actual Well of the Furies, but the cosmic essence of superpower wants as little to do with Fusionette as the rest of us do and puppets her to ask us to beat it out of her. I was also maybe expecting some Honoree/Minotaur action, as those were at least as notable as Trapdoor.
Design - ****. Some good work on replicating Trapdoor’s gimmick, and the relevant special maps of Mender Remiel’s, within the limits of the MA. But the, uh, “corrupted” heroes are all basically using the same mesh aside from Tankerbull, and they don’t even have funny names like “Tankerbull”.
Gameplay - ****. Nothing hard, but the same map twice is the same map twice, and the one notable fight the second time is right up front. I don’t know if you planned it that way, or it was just bad luck with an overly generous “middle” spawn.
Detail - ***. For a comedy finish, the last mission is played disappointingly straight. Very matter-of-fact descriptions on the heroes, no puns aside from the main overarching one - and aside from being a pun I’d seen before, it also has to basically carry the humor through the entire last mission, which is kind of a lot to ask from a single letter.
Overall - ***. It’s a humor arc and the humor didn’t work for me. It may work for you. I really can’t say.
Posted on May 16th, 2011 at 8:01 pm