Whack-a-Mole
Story Description: Come one! Come all! Step right up and play a quick game of Whack-a-Mole. Perfect way to relax for the superhero or supervillain who needs to let off a little steam. Don’t forget your mallet!
Story Arc ID: 2711
Author’s Global Chat Handle: @Bubbawheat
Length: Short (2 missions)
Level Range: 1-54
Mission Status: Looking for Feedback
Alignment: Neutral
Designer Notes: This arc is two timed missions with chained boss fights on a small map. It’s set up to only spawn 5 solo bosses on each map no matter the group size. On a team? Split up and have each one run it to see who finishes first. I plan on updating this arc every few weeks to a month with new dialog, new maps, and possibly new looks for the moles. Check it out again when you have the chance. As of this writing (Halloween) it’s currently the special Halloween Edition with lots of costumes in the first mission.
In-Game Keywords: Challenging, Solo Friendly, Comedy











Glazius
Says:
@GlaziusF
Mallets. I’ve only got one character with mallets, so I’m pulling the mid-20s stone/stone brute out of mothballs and going nuts.
Well, modestly nuts. All bosses no AVs 2 villains at +0.
—
Ooh, 5-minute sprint. This should be fun.
…rather sinister barker on the bug text.
Anyway, humorous costumes, generally… the only problems are that the lighting in here is pretty harsh and the moles are rather small, especially since I’ve got a max-height character, so most of the time I can’t see them.
—
And now a 10-minute fight! Lots of running back and forth in the dam looking for where these guys popped up. Kinda fun.
But, uh… they’ve apparently got hard war mace and hard stone melee, making them The Men With Two Build Ups.
And a lot of times the AI would pop both of them in a row.
That’s some ludicrous burst damage.
Especially punishing on an elite boss. I’m glad I slotted for knockback.
Aw! Not even a mole-bashin’ badge for a souvenir?
—
Storyline - ***. Not even a mole-bashin’ badge for a souvenir. I mean, okay, I’m not exactly expecting Proust here. But there’s this little hint of a rather sardonic proprietor who has this mole problem that needs taken care of, and can either pay exterminators tons of money or metahumans little slips of paper with AE stamped on them. Just play it a little goofy.
Design - ***. Five minutes is just a wee bit too long to look at the mole costumes and chip down their HP. Maybe make one or two more moles lieutenants. And the costumed moles are dinky, where the ones in the second mission who all have the same costume are huge. Seems like those should be reversed.
Gameplay - ***. One Build Up is iffy. Two Build Ups are right out. The boss moles need either a standard-diff second powerset or one that doesn’t have Build Up as an option. It’s just possible to get very unlucky and get one-shot.
Detail - *****. But what is there is good for a chuckle, which was the original intent.
Overall - ****. Pretty good execution of the concept, but it needs just a little more tuning to work just right.
Posted on November 9th, 2009 at 9:56 pm