Nuclear in 90 - The Fusionette Task Force

  • 4.334.334.334.334.33
  • 4.334.334.334.334.33
  • 55555
  • 55555

Story Description: Help Fusionette investigate the mysterious disappearance of members of the Nuclear 90 and thwart a mad scheme perpetrated by the Hellions! A tongue in cheek comedic adventure for characters of Security/Threat Level 1-14!


Story Arc ID: 58363
Author’s Global Chat Handle: @Cavatina
Length: Long (4 missions)
Alignment: Heroic

Designer Notes: Basically, this is a comedic attempt at writing an arc that doesn’t involve Fusionette in some kind of deathtrap, as well as to be an alternative to sewers or other tired lowbie content. Its been tested with everything from teams to soloers from 1-14 and should be safe in most cases. The events of this TF take place after Fusionette has joined Vanguard , and supposes she’s talking to the newest generation of heroes and all that. :)

CoH Forums Link: http://boards.cityofheroes.com/showflat.php?Cat=0&Board=villains&Number=13326825&Searchpage=2&Main=13326825&Words=Nuclear&topic=&Search=true#Post13326825

Similar Missions:

These icons link to social bookmarking sites where readers can share and discover new web pages.
  • Digg
  • del.icio.us
  • TwitThis
  • Facebook
  • StumbleUpon
  • Reddit
  • Bloglines
Filed under: Reviews, , , ,

3 Responses

  1. Paradox GirlNo Gravatar Says:

    Storyline44444
    Design44444
    Gameplay55555
    Detail55555

    A fun ‘task force’ styled mission arc, that I think does a terrific job of carrying the mantle of both ‘Fusionette’ and ‘Task Force’. It feels just like a task force, including a last minute villain.

    I would’ve liked to have seen some low level trolls or something besides hellions. Good length, good amount of fun. Very very friendly to low level characters, which definitely was appreciated.

    I must say i really appreciated the attention to detail with Fusionette, and the intramission briefings were great.

    My only complaints are that the story seemed a little too straight forward, and i sort of wanted Fusionette to show up at some point.

    Anyway, great arc, your in game ratings are well well deserved.

    Posted on May 6th, 2009 at 4:42 pm

  2. @PWNo Gravatar Says:

    Storyline55555
    Design55555
    Gameplay55555
    Detail55555

    I really liked this arc. The characterization of Fusionette and the other NPCs was outstanding (except for Ken, who can use a little more personality). Even the generic Hellions had good dialog. The Up-and-Away burger motif started out being weird but really grew on me by the end of the story arc. I thought it was very fun. I gave it 5 stars and recommended it to a friend who I know is a huge Fusionette fangirl.

    Posted on May 7th, 2009 at 6:56 am

  3. GlaziusNo Gravatar Says:

    Storyline44444
    Design44444
    Gameplay55555
    Detail55555

    @GlaziusF

    Running this on a low-teens will/dark tank, on old Heroic - +0/x1 with bosses on.

    Fusionette needs a description, now that you can do that.

    One of the Nuclear 90 has mysteriously vanished! Task Force Superawesome is on the case!

    The warehouse is oddly silent. Hellions are doing their usual stunts but nobody’s saying anything… until right at the end, when one of the 90 has apparently decided to take up a life of crime.

    Fusionette, your thoughts? “Weeeeird”. Yes, thank you. I suppose blasting Rikti several blocks away does take up most of your time.

    Another one of the vanished 90 is robbing a bank. Lady Grey has given Fusionette a rerouter so they can be captured by Vanguard when they beam out. That’d be nice as an opening clue, now that you can do that.

    Nick has opted for the “like a sun” interpretation of fusion. A clue he drops on defeat reveals some kind of mind-control arifact. Nasty pieces of work, those.

    Finding the stolen artifacts isn’t hard as they’re all in the vault. I think there are only a few bank maps that actually can put glowies outside the vault. If you want them to show up scattered throughout the bank, you might want to confirm glowie location on the map preview, now that we get one.

    …apropos of nothing, I wonder if Up-n-Away burger actually has some kind of flying delivery service. It seems pretty natural given the branding. And the wide availability of jet packs.

    Fusionette reading off a report. This is pretty great. And apparently Faultline’s got himself mixed up in this too?

    There are Hellions here… IMPUGNING HIGHER LEARNING? This will not stand!

    Anyway, two more heroes down and poor Jim Temblor is glad I don’t work for the tabloids.

    This all seems to be the work of some kid who got booted out of MAGI for conduct unbecoming a decent human being.

    And now we’re going to try some aversion therapy on the guy. I’m in.

    A refight with Mandy, and… oh, hey. The end boss is actually an EB. So that’s why my health is going down so fast. Good punchup, though.

    I’ve prevented a plan to mind-control the city’s heroes at the cost of… being on Fusionette’s speed dial. History will remember this sacrifice.

    Storyline - ****. It’s a simple story told succinctly - my only problem is with Vanguard’s role in the whole thing. I’ve always thought of Vanguard as kind of a high-test organization more concerned with fighting back the Rikti. They wouldn’t really be interested in the Nuclear 90 going on a low-level crime spree. That’s really more GIFT’s department. I mean, unless there are alien mind-control devices we’re lookin’ at here, but that doesn’t seem to be the case.

    I mean, Lady Grey’s got a very wheels-within-wheels sort of persona, maybe there’s something for her in all this, but it’d be nice to get a hint of that. I mean, heck, maybe she’s passing us notes because Fusionette is not noted for being a good conductor of information.

    Design - ****. Sensible maps overall, and customs tricked out in bright primary colors, with a very Duke Mordrogar final boss. I suppose for a low-level arc there’s not much variety to be had, but I would have liked to fight something besides Hellions, even if they are behind it all.

    Gameplay - *****. Stock Hellions never hurt nobody. Really my only problem is with the recurring radiation-blast boss. At low levels you come to rely quite a bit on the native enemy 50% miss chance for mitigation. You might want to see what kind of XP she gets without Neutrino Bolt.

    Detail - *****. The walkers are sparse, but they always have something interesting to say, and the Nuclear 90 have nice little bios.

    I’m just disappointed nobody actually mentions Task Force Superawesome outside of Fusionette. Villains have a weird sense for those sorts of things.

    Overall - ****. A nice low-level arc that takes the Nuclear 90 and runs with ‘em a bit. It could use some slightly varied opposition and Vanguard getting involved seems a bit out of scope, but the core is solid.

    Posted on January 12th, 2012 at 7:20 pm

Leave a Reply




Storyline
Design
Gameplay
Detail