A Voyage Fantastic

  • 11111
  • 44444
  • 33333
  • 44444

Story Description: The Rikti ambassador is sick with an unknown bacterial infection. Your placement agency has just recommended you to Dr. Scott Wachhorst for an experimental technique you’ll be perfect for.


Story Arc ID: 81829
Author’s Global Chat Handle: @Stalemate
Length: Short (2 missions)
Alignment: Neutral

Designer Notes: Inspired from the movie/book Fantastic Voyage, in case it wasn’t obvious already. Intended to be tongue-in-cheek. Re-use of existing critters kept the total size under 20%.

CoH Forums Link: http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13488066&page=0&fpart=1&vc=1

81829_01

Similar Missions:

These icons link to social bookmarking sites where readers can share and discover new web pages.
  • Digg
  • del.icio.us
  • TwitThis
  • Facebook
  • StumbleUpon
  • Reddit
  • Bloglines
Filed under: Reviews, , ,

1 Response

  1. GlaziusNo Gravatar Says:

    Storyline11111
    Design44444
    Gameplay33333
    Detail44444

    @GlaziusF

    Commentary from a low-40s DB/Fire brute, since Engineer ain’t earning itself any time soon.

    Yeah, those involuntary muscles will destroy you every time.

    Hmm. I get a captive who insta-rescues on mission entrance? Are there no level 51 enemies in the group you use? That can sometimes be a symptom of the game trying to spawn something but being unable to.

    Also it seems a little off that a metahuman placement agency is working with level 50s. This seems like more low-level kind of work.

    Then again, Terrence freaking Dobbs.

    Hmm. The bacteriophage is killing its own guards with the AOE pulse aura and embedding them in the walls to boot. One gets stuck and I just kinda wait for it to get pulsed to death.

    No caps in the objectives for the bacteriophage or the last cocoon.

    Yeah, thanks for the vote of confidence, man. Really makes me want to head back into a slime-covered orifice.

    Geez, doc, would it kill you to be a little positive about the prospects of humanity not being wiped out by interstellar plague?

    Hmm. The Coralax cave. I really don’t like this one because half of it’s empty, taken up by special spawns for TFs or missions. Sometimes patrols can wander down an “empty branch” and I’m never really sure which way to go.

    Of course it’s this guy.

    But, huh. The ambush that shows up at 1/4 health mentions giving him clearance to retreat, except he just kinda hangs around still. Any reason he can’t do a runner? There’s a lot of terrain to catch him in.

    …thanks for taking all the credit, doc. Really, I mean that.

    Storyline - *. So I get shoved into questionable orifices by someone who won’t give me the time of day and proceeds to take all the credit. That’s bad enough as it is, but the end boss is really just a shaggy dog story. His current plan in re the Rikti is to upload himself into their psychic network and create a world of mad steam geniuses. How does slaughtering everyone on earth help with that, exactly? It’s not like there couldn’t be, say, a Nictus adapted to a cellular parasite testing out a space plague, or a bunch of Malta Operatives preventing SERAPH from getting any Rikti technology they didn’t pay for, or a bunch of Freakshow led by Dreck who got zapped with a shrink ray as a hilarious prank and then blown out the window onto a passing Rikti.

    Design - ****. Good reskinning of the existing groups to serve as adversaries. I was expecting some destructibles in the last mission representing the emitters that were spurring sentience or something.

    Gameplay - ***. Getting some guys stuck in the wall in the first mission and running around a half-empty map for the second are the major complaints I have here.

    Detail - ****. Everything works well, though the end boss is missing any kind of custom description.

    Overall - ***. Most of this is because the story treats me like an afterthought and ends with a completely unnecessary cliche. Without that it’d be 4-star territory and would need some map reworking to get up to 5.

    Posted on June 2nd, 2009 at 8:58 pm

Leave a Reply




Storyline
Design
Gameplay
Detail